Who am I?
Arsalan Alam
Computer Engineering Undergrad | Software & Systems Developer
I build software systems and data-driven applications—comfortable across C++, Java, Python, and SQL, with hands-on experience in desktop and web development.
Who am I?
Computer Engineering Undergrad | Software & Systems Developer
I build software systems and data-driven applications—comfortable across C++, Java, Python, and SQL, with hands-on experience in desktop and web development.
ABOUT
I'm a third-year Computer Engineering student building software across the stack — from console applications and database-driven systems to small GUI tools and web apps. My core strength is in C++, Java, and Python, with growing experience in Flask and JavaScript.
I completed the CloudExify C++ Summer Internship, shipping four real project submissions — including a banking system and a library management system — under a structured program. I like working close to the data and logic layer, and I'm open to backend, systems, or full-stack roles.
EDUCATION
BS Computer Engineering
ICS (Intermediate in Computer Sciences)
Matriculation
Skills
PROJECTS
This site — a fully responsive personal portfolio built from scratch and deployed live, with SEO metadata and scroll-based navigation highlighting.
Lets a user log salary and daily expenses, then generates a pie chart of the expense ratio per category at month end — helping track spending and plan savings.
Console-based live cricket score tracker — takes ball-by-ball input, manages the scoreboard and strike rotation, and surfaces the top batsman and bowler.
Tracks vaccination records, schedules, and patient data with a normalized schema designed to avoid duplicate entries.
CloudExify internship project — a struct-based student record system supporting add, update, and delete operations.
CloudExify Internship Project — a number guessing game with a high-score table ranked by number of tries.
Console-based banking system — account creation, deposits/withdrawals with a full transaction log, interest calculation, and transfers between accounts, with all account data persisted to file.
Console-based library system managing books, members, and borrowing records — handles issuing and returning books, calculates overdue fines, and generates finance reports.
A school database where an admin can add students and manage their fee expenses.
HARDWARE
A fully functional Pong game built on Arduino Uno with real-time input handling and hardware interaction.
A proximity-sensing system that detects when an object is about to collide with the car and alerts in real time.
A hardware dice game for two players — best of three rounds, higher value wins.
CONTACT
Open to software and systems engineering opportunities. Reach out any time.